Almost all new MMORPGS 2021 have failed and we players are with guilt
Bless Unleashed is a greatly multiplayer online role-playing game developed by Round 8 Studios and also released by Banzai NAMC Enjoyment for the PlayStation 4 and the Xbox One in 2020. It is a reboot of Bless Online. Similarly, Unleashed uses a free-to-play service design. It is also to be released for the PC by NEW in 2021.
2021 was the year of the new MMORPGs, because 7 new games were published in the West. At the end of the year they are not good. This is due to problems in the games themselves, but to the other but also to us players. Because many of us are too demanding and hope for a second first love, which remains denied.
2021 was a very interesting year for MMORPG fans. All in all, 7 new games have appeared:
New World Crow Phantasm Star Online 2: New Genesis Swords of Legends Online Bless Unleashed Lyon Wild Terra 2
Actually, the MMORPG fans would have to be in a good mood from the year. But that's not like that.
Many of the new games were severely criticized and lost to player numbers. Just on New World players and press as if it were the worst game ever released.
And of course, there are legitimate reasons for the criticism. All MMORPGs appeared this year had technical or content-related problems. But I personally become exactly these problems rushed too much. I feel like many players simply approach new games with unrealistic expectations and write off them too quickly.
Who speaks here? Alexander Latch writes since 2018 via MMORPGs on Mango. He spent thousands of hours in games like GW2, ESO and Black Desert. In 2021, he tried each new MMORPG and sunk alone in New World over 400 hours. But he also played Solo, Bless Unleashed and Lyon to the endgame.
MMORPGs are in demand, but no one wants to play the new games
Except Crow fall all new MMORPGs appeared on Steam. This enables us quite precisely to pursue the game numbers.
The interest in new games is initially relatively large, but none of the 6 games could keep his numbers long, as these examples show:
Swords of Legends started on Steam with a peak of 18,806 players. In the last 24 hours, 787 were still in Peak online. This remained good 4% of the players. Here, however, there is still a George client so that the real player numbers will be higher. Bless Unleashed came to release even on 76,377 players in the peak, reached just under 7,000 in the last 24 hours. Here are good 9% of the players from the peak. New World started with 913,634 players in the peak and was finally on 122,808 players. Here remained almost 13.5% of the players.
Lyon, PSO2 and Wild Terra 2 also lost strongly to player numbers after the release.
Crow fall himself does not seem better, because here the developers already betrayed them that they make losses and at least think about a setting.
The rejection of the new games has several reasons.
Solo For example, because of the optics, it was stamped directly as a magnificent Asia-MMO and therefore did not get a real chance to release. It was completely dispensed with mechanics such as destroyed equipment during spheres or pay2win, which sometimes are the biggest problems of Asia games. With a closer look at the game one month after the release also fell on that there were too few endgame contents. The players had fun, but not enough to do.
Bless Unleashed got from many also no real chance because bless stood on the cover. The flop from 2018 broke into the heads of many MMORPG fans. Bless Unleashed has done some things really well, such as the crisp world bosses with real MMO feeling and the dungeons.
And New World will felt everywhere torn, whether on reddit, in forums or other gaming pages. Especially the fast-cut game numbers and the many bugs are always a topic.
Criticism is justified, but she often reminds me of ESO and GW2 — and they are now popular
Basically, nothing is wrong at the above criticism. Each player is free to criticize the games and many points are absolutely justified. Solo, for example, has an incredibly boring entry and lacking endgame. New World sets heavily on Grind in the endgame and started with extremely many bugs.
However, the criticisms of New World and Solo always remember the release time of ESO. Because the MMORPG was also torn at the beginning. An unfamiliar combat system, a semi-open world with phasing and somehow too few endgame contents. Even I even smiled ESO at that time.
But today it gets a lot of praise and is one of the most popular MMORPGs ever. I like to play it because it has made an perfect development. And that's exactly what my core criticism is:
No MMORPG appears perfect for Release None had a good endgame directly No game to wow has stood up to the huge hype to release
I remember how many players Guild Wars 2 two months had left after release, because there was simply too little to do. I remember the reviews of RIFT or SW TOR, both of which were designated as inferior WoW clones. Criticize even the developers of SW TOR that they had to work too close to WoW.
But in addition to the problems of MMORPGs even the players have become too demanding.
MMORPGs are the leaders of the games, but the players make them broken
MMORPGs are the most elaborate games that can be developed at all. You need several years in development, localization into several languages and an appropriate server structure. During the development time you earn nothing for several years, and it still gets some even criticism following when the selected monetization system is wrong.
MMORPGs are a big risk and, therefore, many large developers are more cautious. We have a huge part in it as a player.
MMORPG players are the biggest bitches in the gaming world. No group of players can make it harder right, which is also the fact that there are just dozens of types of players, including:
but want to meet other players solo players who like to experience it all alone, Casual player, for which the content may not be too heavy Hardcore Raider, for which the content can not be heavy enough who would like to have an arena with rankings PVP fans, Have hardcore Papers who prefer full-loot in the open world who would like to build a business empire Sandbox fans,
In between, there are a number of nuances and other types that are beyond this list. To get them all under one roof, is absolutely impossible.
In addition, each player certain criteria by which a game is immediately ruled out, has to take a chance without him. Some play as basically no Asian Games, simply because of the optics. Others do not give any sandbox games, there are often no right quests. Sometimes these prejudices even based only on bad experiences with a game.
This is what makes it new MMORPG so hard to get even a foot on the ground, because players are the crux of this genre. Without player is not an MMORPG survived long.
players are hoping for a second first love
What also bothers me that often exaggerated expectations of a new MMORPG are. After comparing the feeling while gambling with the good memories you had in his first game.
At that time, everything was perfect, the problems in the game not serious enough and the content was still so new and undiscovered. But the memories of the good moments of the first love usually override the problems that had this game.
I started in 2006 with Guild Wars 1 and have spent there more than 10,000 hours of play. My best gaming memories I associate with this game. Again and again I want to experience again the days of yesteryear.
In this iris I completely the problems of the game, as their lack of Eve content, some of which real dull story that many invisible barriers in the game world, or the fact that the balance was total nonsense. And I'm joined, as Guild Wars 1 brought out the first add-on and was about to release the second extension.
Really aware of is the 2014 become when I then again played the predecessors with friends from Guild Wars. 2 Who knew Guild Wars 1 and not have almost everything torn in the game. And the absolute deal.
I, however, had only the beautiful moments in my head that my life are connected then some with the people and simple. As a teenager, I could during school hours much more gamble, it was too close much easier online friends, and it did not matter if I have gone through a night.
A similar phenomenon has also YouTuber Josh Hayes Strife described in a video in which he explains why the players nowadays no fun more MMOs have:
The best cost-benefit ratio and still is bitching
What has given me personally in 2021 the rest were players that New World to 200, 400 and some have returned more than 500 hours of play? Amazon was fair because of the many bugs and the 40 euro were refunded.
But it is precisely such behavior I can not understand. If now I have spent over 500 hours in a game, I really must have had at least a little fun. How can I not the developers treat times 40 Euro?
Just buy 2-play and Free2Play MMORPGs have of all the games the best cost-benefit ratio for the player and comfortable with the worst ratio for developers. Nevertheless, the claims here just the highest.
Claims down and watch right and left, then you have fun for MMORPGs again
I generally recommend you to reject new games just because someone else said something bad about the MMORPG. IMPORTANT is not mandatory to guide prejudices and also to reconsider its exclusion criteria, especially when the games are free.
The greatest fun next to New World I had this year with Bless Unleashed, even if I got off again after just under 60 playing hours. For a free2play game and a transitional solution over the summer, that was completely sufficient.
At New World you have to make your own experiences because it is not a classic theme park MMORPG, but a lot of survival and some sandbox elements with purees. It is not a copy of WoW or ESO, but that does not want it. Many have hoped exactly on such a thing.
In addition, it can be worthwhile to try out unknown MMORPGs, such as Swords of Legends or Project Gorgon, one of the most popular MMORPGs on Steam.
In the end, you always have to compromise for MMORPGs, because the perfect game does not exist and will never exist in the future. This is also because the development of new games is a great risk. We even as a player are doing well not to do not forget every new game directly and to gray the developers. Because the last few years have shown that even at the beginning bad games such as ESO and FFI can create the turn.
By the way, it can also be worthwhile to give the already established MMORPGs again a chance. For me, there are even too many good games and the selection is really difficult for me:
I would not have thought that I would say that, but: We have just too many good MMORPGs
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