[Review] Pioneer of Video Game, Atari's 'One Pick'

Puzzle Platformer chosen by Atari, a pioneer of video game

This time, a new puzzle game has been released through Steam. These days, I keep snowing in puzzle games. There is no need for a complex story, and there is no blood dried PvP that sometimes rises in mind, and the puzzle's unique game method, which analyzes the information displayed on the screen with a relaxed mind, is welcomed. When you don't have time, you can enjoy one puzzle lightly, and it is a good health food for your body because it helps to rotate your brain.

'Kombinera' is a new work that has been suddenly discovered without any prior information, but it was snowing in that the publisher was 'Atari'. Atari, who made the first commercially successful video game, PONG, was a puzzle that he chose.

To summarize the feelings of playing the combination and feeling with a swelling heart, it is a youthful puzzle platformer that has been boiled to suit the taste of the young generation. It was expected that the name of Atari would come out, but it was expected that it would come out as a fusion dish that was unexpected.

Game name : Combinera (KOMBINERA) Genre Name : Puzzle Platformer release date : 2022.04.07.

|

Developer : Graphite Lab, Joystick Service : Atari Platform : PC, PS, Xbox, NS

---

Related Link: 'KOMBINERA' Open Critic Page

Simple but immersive, youthful and popping puzzle platformers

※caution! Epileptic seizure warning. If you have experienced symptoms related to epilepsy, avoid this game.

First, there is one precaution. Do you remember the 'Pokemon Shock' case? It was an accident that caused children who are watching them to suffer from 'light and folklore syndrome' by using fast color flashing effects in the anime Pokémon. Combinera also contains the directing of bright colors that make the player fall into the game. Because of this, the first screen that prints when I turned on the game was the state of "epilepsy warning." If you have previously experienced epilepsy -related symptoms, it is a good idea to stay away from the game as much as possible.

'Combinera' is a game of the so -called 'puzzle platformer' genre that combines the puzzle elements that can be solved by using the head and the platformer genre that requires elaborate and detailed operation. If you are a puzzle, you can feel it difficult to have a complex control element, but it is hard to learn the rules of the game through 300 detailed volume puzzles and continue to challenge more difficult puzzles. It is characteristic of this game.

The only height of the player is the only four direction keys and the jump button, and there are only very simple rules that combine the balls on the map into one place. It is made of simple and intuitive rules, so anyone can easily understand and proceed with the stage without any explanation phrases.

As the game progresses, the achromatic puzzles, which were only white and black, turn into red, yellow, green, and blue into a more youthful and lively appearance. Of course, even if the color is added, the rules of the puzzle are not difficult to understand. If you understand the basic formula that 'all the balls move at the same time', 'If it's the same color, OK, if you hit another color can be dangerous,' you can easily follow the puzzles.

Of course, this is a story when you are used to the puzzle solving. If you are not familiar with the puzzle solution, you will be able to repeat so much death at the beginning. The solution is twisted and presses the restart button and eventually reaches the answer after the process of repeating dozens of deaths. It is similar to the learning process of 'Soul Lake' game like Eldenling.

Atari's First New Game in Years: Kombinera First Look

Whether it's a soul game or a puzzle game, it's not much different when you look at the play video after grasping the method of breaking. If you hit it yourself, it is more difficult than you think, and you can taste the process of getting used to it after repeatedly.

Simple but immersive stories are indispensable points in Combinera. Usually, puzzle games will be mechanically unlocked with the puzzles in the game without any purpose. At Combinera, the player will play the game as a combine king who goes to the journey to reclaim the original color.

When the game starts, the 'Combine King' in the middle of the world full of colorful beautiful colors appears to be attacked by other colors and loses its color. After you clear each chapter with approximately 30 puzzles, you can see the king's king who finds the original color one by 1. Through a simple story that is clearly delivered without a line of metabolism, the player is given a justification so that even if the player meets a difficult puzzle, he does not give up the game even if he meets a difficult puzzle.

The real charm of Combinera is a puzzle? Platformer?

Combinera's attraction is not just a puzzle that contemplates complex movements, but a platformer game with a controller that rides the hand of the player. However, this feature is also a part that can be negative for those who prefer static gameplay unique to puzzles. Obviously, even if you draw a picture of 'I can wake up if you move like this, you can break it immediately.'

In fact, in the combinery, if you press the jump button for a long time, the jump height will increase, and sometimes you have to make a low jump by pressing the 'top' direction key instead of the jump button. Even if you touch a red thorny field or green bullet, you will die, but there are frequent moments when you need a sophisticated control that doesn't tolerate a single error. In Combinera, it is important to keep in mind that the brain play becomes the back and there are not many moments that require control instead.

Of course, these elements are only a disadvantage for those who prefer static 'authentic' authentic puzzles', and they cannot be ignored for those who pursue various fun. Even if you solve the same puzzle, you will continue to repeat the same stage to solve it faster, and you will be able to feel another fun of 'speed competition' after getting used to it. After grasping the broken method, unlike some puzzles that don't have fun, it's possible to replay.

Developers also emphasize this as a combination of the combination. It's the 'wave' system. The wave like a par in golf is right. Each stage has a 'average clear time' set by developers in advance, and a system is designed to be aimed at clearing it faster than this clear time. At first, you can clear 300 puzzles one by one with a light heart, and then enjoy the second play for the purpose of achieving 'wave' on all stages.

In addition to the 'wave' system, some stages also feature a 'crown' that aims to be a combinationer. Even if you don't get it, it doesn't affect the stage clear, but if you get it, you can not only leave the record, but also the additional content 'Secret Level' is unlocked. If you look at 'Combinera' as a controlled platformer, you can enjoy the game in a more different way in addition to the simple puzzle grass.

▲ You can give up the crown, but it is a 'additional goal' for those who want to challenge.

In the end, Combine is a game that can be greatly divided depending on whether it is a 'puzzle' or a 'platformer'. It is a work that can be felt a bit distant to users who want to focus on the puzzle itself, as if they are crucifixion or norogram. For these users, I would like to recommend authentic puzzle games such as Patrick's Para Box and Baba Isu.

Combine's puzzle elements can't be ignored, but it's a more suitable title for users who prefer 'platformer games', which are important for sophisticated jump control or timing. If you play with a challenging platformer like Super Meat and the 'I Wanner' series, Combinera can be an attractive option.

'Combinera' was a fresh puzzle platformer with a lively neon visual style and an electronic audio track that enjoyed the eyes and ears, and the delicate control of the control. It was a work that would have been a shame if I missed the fans who were looking for a puzzle game. The UI with Korean is also clean and hard to find a big flaw. If you are considering purchasing, it is necessary to remember that there are a lot of control elements for the puzzle game, and at the same time, it is a 'puzzle game', so there are many puzzles that are difficult to pass if they do not squeeze their heads. If you are a loving lover of challenging puzzle platformers, please remember the puzzle game 'Combinera' selected by Atari.

Comments

Popular Posts